Sunday, May 2, 2010

...Not Scary At All

Review: Nightmare on Elm Street (the 2010 Michael Bay remake)



Allow me to hop on the "screw the new Nightmare on Elm Street movie" bandwagon. I remember watching the original as a kid and I was actually frightened by it. Everyone always says you can't beat the original, and sometimes that mentality is proven wrong, but in this case it's the truth. Actually, it's pretty much the truth for a lot of horror movie remakes. Sure, they look nice with better special effects, but I swear the writers get worse as time moves on. To get things started on my very biased-towards-the-original review, I wanna say this... I wasn't scared, nor was I interested. I went to see this out of curiosity, knowing that I'd be disappointed.

I realize this is all gonna come out to be more complaint than praise, so I wanna at least say something good. I liked the "new" Freddy. His commentary was sick & funny (the original was like that too), and I think this form of the burnt-face look appeared more genuine. Also, I would like to thank Michael Bay for not including robots, explosions, or massive amount of military in this movie. Also, there is a Quentin in the movie, so uh, maybe that's the only character I felt like I could connect with whatsoever. Also, because it's newer, the visual effects & gore were more intense and certainly looked cool. The acting was decent (except for the teens' mothers - god it was like they said something first, then expressed their concern in a facial expression moments later - "Hi"... *frown*...). The actors/actresses they chose for the main group of teens experiencing the same nightmares were pretty good for what they were supposed to do and Freddy's acting was a fresh take. So... I'll draw the line there.

I think the movie assumes that we've all seen the original, or at least get the concept of what happens when you fall asleep in Freddy's world. Hell, even after the first scene (just 1 death in the movie), it seemed like all of the actors had magical mind meld powers and knew what would happen if they fell asleep from the get go. I swear that's the fastest I can ever remember hearing "If you die in your sleep you die in real life" in any Nightmare iteration. The story skips from character to character, assuming we already care about these people to begin with. It might have had some people hooked but I didn't feel the connection. And now lets start with the dreams... oh boy. This was literally 90% of the movie. I understand that the producers wanted it to seem like you don't really know if they were dreaming or actually awake, but the dream sequences were so layered and overused I got tired of it (oh look, another dream, within a dream inside of a dream). I swear it was like the dream person was also dreaming that they were dreaming. They really tried too hard on the dream sequences, but I guess that's what they were going for. The story change now places Freddy as merely a child molester (and the actors in the movie are portraying the all-grown-up children who forgot) instead of a murderer, but in an attempt to get to explaining that, they literally just start killing characters off from one deadly dream scene to the next before you ever start to feel a connection with the first 3 people that experience getting finger-clawed. By the end, it was too predictable and I didn't feel like anything interesting or new was going to happen.

If you want me to give it a sort of rating, like out of 5 stars or something, I'll give it a 3/5. It wasn't terrible, but it just fucked up something that should have been left alone. It mucked up more than it improved. I thought the point of a horror movie was to be scared by it?

Saturday, February 6, 2010

Mass Effect 2 - After-Game Review



Overall Opinion: Awesome
Mass Effect 2 is one of those games you have to play if you even remotely like RPGs OR shooters. If you haven't played the first one, shame on you. Now that that's out of the way, let me start off by saying this - ME 2 is fuckin awesome. It's well worth your time and money. Is it perfect? No, sadly not. But it heavily improves on the original in both story, concept, combat, and almost every other front, minus a few.

Story:
To me, this was the strong point of the entire game. Mass Effect 2 (or even the first one for that matter) spend a lot of time with character and story development, and more so in this installment. Every major choice you make in the first game, and this one have an impact on the outcome of ME2 and even on into the upcoming ME3. The story opens with a bang, and, trying to stay spoiler-free, closes with several jaw-dropping moments, although its ending isn't nearly as drawn out as the first (which I can look at both positively and negatively). If you really like getting into story, you will definitely enjoy guiding your Shepard through the story and through the personal relationships within. Speaking of relationships, the character cast, although very different from the first's, is extremely interesting. I think they spent a lot more time on character development and back-story this time around. Story gets an A+ in my book. Can't wait for #3 already.

Graphics:
In my opinion, graphics don't make the game - but they damn sure help. The environments in Mass Effect 2 look amazing, whether it's the lighting, the spacey views, the topography, you name it. The characters are pretty much the same as the first game, although smoothed out a little more. In my opinion, they don't look as robotic anymore. The "illusive man" you meet in-game however, I sometimes found either looking really realistic, or like a clay-man, I couldn't decide. Regardless... ME2 does not disappoint on the graphics front.

Sound:
Though the soundtrack & score for this game is almost the same as the first, they made a few alterations. I was slightly disappointed that they didn't do something for the credits song like they did in the first game. Also, as a personal pet peeve, I hate it when the music stops and credits are still going.
As far as the in-game, non-music sound goes, it's spot on most of the time. The gunfire sounds crisp, the background noises and everything else sound pretty damn good. The voice acting is a lot more varied than the first game. Female Shepard has a better voice actor than male Shepard. Overall pretty damn good. I'm not complaining.

Gameplay:
There are quite a few things I can praise here, and some other things not so much. Gameplay for the most part is pretty much the same - you take cover and you shoot things, using your team's powers whenever necessary. They made a few alterations like ammo powers and actually having to use clips and such, but I didn't find it to heavily change anything for better or worse. The combat is still good. The places you go now are much better laid-out than the first games. Remember exploring several planets with the Mako (your tank equivalent) and finding a dozen bases that all had the same interior? Yeah.. there really isn't much of that anymore, thankfully. All the complexes that I went in were not repeats of other bases and structures. It all felt unique. Speaking of exploring, this is where I kind of have a complaint. Yes, they took out the Mako explorations. Some people would call that a good thing, but I don't think it *improved* the game any for what they replaced it with. Instead of exploring planets with the Mako, you now just mostly scan them for minerals or anomalies. It's kind of cool at first but it gets old REALLY fast. By the time I hit end-game, I was bleeding Irridium and shitting Palladium, but was still heavily lacking in Element Zero and Platinum. The minerals felt imbalanced. I didn't need them all. Scanning planets becomes a chore and it started to make me feel like there was actually LESS to explore planet-wise, not to mention, no real motivation for me to explore after I got the minerals I needed. I actually think there was LESS free-quest content due to the way they changed the galaxy exploration and planet scanning. Can I have the Mako back please? Speaking of being shorted, what the HELL happened to the Citadel. The amount that we get to explore in certain areas & cities is extremely limited. For the most part, instead of entire complexes in the first game, you're stuck to exploring a total of 3-4 floors on the citadel this time. I can't help but feel that I actually spent MORE time on my first playthrough of ME1 than ME2. Don't let that stop you from playing through it though. I'm interested in seeing what my 2nd characters choices add up to as opposed to my first.

Final say:
If you have a chance, definitely buy this. It's well worth your time and money, despite its small amount of shortcomings. It's give and take, really. A lot of "real" reviews are singing its praises, and I certainly will not hesitate to jump on that bandwagon. Can't wait for the third.

9.5/10 for me. No game is perfect.

Monday, December 7, 2009

So, what the hell...

It appears I have a lone follower of this blog, originally started as just a place where I posted 2 assignments for the professor to read my opinions on. At any rate, the class is over, the semester is coming to a halt, and I've gotta decide what the hell I want to do with this space.

Should I keep it based on what it has been in the past? A web & new media studies blog? Or perhaps something more personal? Somewhere to rant or just post whatever? We'll see... how exciting